oakblood: (Default)
2029-04-12 04:20 am

(no subject)

BASIC
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oakblood: (pic#16380099)
2023-05-23 03:10 am

🌲 PERMISSIONS.

PLAYER

NAME: Cocoa
CONTACT: [plurk.com profile] lupical
ACTIVE TIMES/PACE: EST, usually during evenings.
BRACKETS/PROSE: brackets
OFFENSIVE SUBJECTS & TRIGGERS: graphic descriptions of gore relating to fingernails, but other than that, not much.

IN CHARACTER

PHYSICAL AFFECTION: y
PHYSICAL VIOLENCE: y
SMUT: If you're into depressed middle aged men
RELATIONSHIPS: y
PSYCHIC & PSIONIC INFORMATION: Nothing too much of note, although he does tend to overthink and is naturally the cautious sort.
MAGICAL INFORMATION: Elmaris has access to a small selection of Warlock spells, due to being in a pact with a Fae being. In addition, he's undergone a ritual allowing him to utilize blood magic. This is mainly used to inflict curses or to alter his weapons. One practiced would be able to tell that magic runs rife through his blood if given the opportunity.
MEDICAL INFORMATION: Besides suffering from PTSD and survivor's guilt, Elmaris' neck and arms are covered in a menagerie of scars of varying levels of severity- effects of drawing his own blood frequently. He has scars in other places, but these are the most noticeable, and also prone to reopening depending on how fresh they are.
OFFENSIVE SUBJECTS & TRIGGERS: Self-harm

OUT OF CHARACTER

BACKTAGGING: y
THREADHOPPING: ask!
FOURTHWALLING: n

FIRST IMPRESSIONS

VISUAL: Elmaris has tanned skin and blond hair, with golden eyes. He's tall, and leanly muscular with a lithe frame. The shadows under his eyes are deep, and he has faint lines by his eyes denoting both his stress and age. Has the pointed ears typical of an elf.
AURAL: Soft and on the mid-lower side, with a faint rasp.
OLFACTORY: Sage and blood.
DEMEANOUR: Quiet, faintly gloomy, exhausted. Past that, very gentlemanly and warm.

☆ code by kimmiserate
oakblood: (pic#16380091)
2023-05-19 12:38 am

🌲 INBOX.

@redfern
❝ Greetings. I'm afraid I'm not available at the moment, but should you require me for any reason, please feel free to leave a message and I'll contact you as soon as I'm able. ❞
VOICE ✦ VIDEO ✦ TEXT ✦ ACTION
oakblood: (pic#16380093)
2023-05-13 01:35 am

(no subject)

ELMARIS REDFERN

RACE
Wood Elf
AGE
396
CLASS
Blood Hunter | Order of the Profane Soul
Gender
MALE
BACKGROUND
HAUNTED ONE
ABILITIES
ABILITY ABILITY_INFO
RELATIONSHIPS
NAME
TYPE
PLAYER INFO
NAME • AGE • TZ
DISCORD#1234
PB NAME
ABOUT A huntsman and a scholar, Elmaris is a soft-spoken, gentlemanly bleeding heart who has dedicated his life to the destruction of monsters after a tragedy robbed him of everything he had. An adventurer in name, he returns to the hall where he resides when not busy, but finds himself travelling often to deal with things that haunt the innocent and helpless. A certified workaholic, alcoholic, he struggles to allow himself to relax and enjoy things he thinks himself undeserving of, and carries an aura and appearance of a man exhausted by the world around him. Fond of children and is seemingly an endless well of patience, but when dealing with those who's sworn to rid the world of or those who've harmed those he cares about, he becomes nearly uncharacteristically cold and ruthless.
PERSONALITY While he can appear haggard and exhausted, Elm is, at his core, a warm person. He is always willing to extend a hand in need, even when he's got too much on his plate, and will be the first to offer assurances to the best of his abilities. When not on the job, he prefers a pacifist approach, and will attempt to help settle conflict peacefully, all while attempting to lighten the mood with soft words. A workaholic, he rarely takes time to himself, and can be seen buried deep in his notes, or tending to his weapons or other forms of chores in order to keep himself busy regardless of his own tired state. For all he speaks of other people taking care of themselves and putting themselves first, he's incapable of taking his own advice, getting little rest or occasionally forgetting to eat. Highly empathic, he believes creature comforts and a normal life are owed, not earned, and has a tendency to give his spare money to those who need it.

Elm suffers from survivor's guilt, and his self esteem is pitifully low- he does not see himself as somebody worth sacrificing yourself for, and would sooner beat you to the punch by doing it for you instead. His patience is due to this as well, willing to let people push his buttons with little more than an exasperated sigh or a pinched brow. He does have a limit, of course, and is not above giving teacherly scoldings to those who deserve it...it just takes a bit to get there. He does not fancy himself a leader, but for the sake of others, will take the reigns if need be- lending to his ability to flip into 'work mode', growing more focused and cold from years as working as a hunter. While his image of himself is laughable, Elmaris tends to think of what's best for everyone, and doesn't let himself drown in self-pity or doubt when there is work to be done.

BACKSTORY The only child of a single mother and fledgling doctor who only returned from her training when on the cusp of giving birth, Elmaris, born as Siria, grew up in a forest community where everyone knew everyone and outsiders were given a cautious berth. Almeria Redfern was a strict woman, but a competent (and the village's only) doctor, and she had her son assisting her in the clinic from the time he was capable of reaching bandages on the table. As a child and well into his youth, he was known as kind and attentive, if not mischievous, and showed talent with a bow from a young age, prompting his time to be split between assisting his mother with checkups and patients and disappearing into the forest with his companions. The only hardship he could complain about was his mother's griping as he lazed in trees attempting to scrape more free time, having several close friends and a fervent interest in leaving the woods one day to travel.

Besides a few hunting accidents and conflicts of interest, his life remained peaceful and uneventful well into his hundreds, claiming the name of Elmaris upon reaching adulthood and becoming a prominent bowman. Naturally, however, all good things are not meant to last, and after his 200th birthday, a customary trip to the woods for a hunt ended with him and his best friend discovering a ritual site seemingly set up a bit aways from their village. Drawn in dried blood and bone dust, just being near the circle left them feeling ill at ease and queasy, and despite being over an hour away, decided to make haste back home to bring attention to the nauseating sigil. What they returned to was the smell of iron and ash.

Whoever- or whatever- had been brought forth by that circle had beat them home. And it was very much still there, feasting on whatever it could get a hold of.

He does not remember much of what happened. He remembered making eye contact with it, attempting to help his neighbor, and then everything went black. He faintly registered getting hit by something, feeling something collide with his head, and when he woke up, it was to throbbing pain and blood congealing in his hair. It was quiet, with only the crackling of fire, and he tries to not look too hard when he stumbles over someone he used to know- vision blurry and limbs heavy. He isn't in his head enough to cry, even when the arm with it's familiar bracelet stares at him from beneath the debris of his home, and when his hands slowly pry the burnt and wet journal from her fingers, he finds his hands are shaking almost too hard to keep a grip.

He takes other things, one here, one there, and stumbles through the dirt streets- he makes it past the boundaries, through the trees, but he does not know how far. The concussion eventually robs him of consciousness, and it's several days before he awakens in the back of a merchant caravan. They tell him he nearly died. They tell him they found no one else. And when the younger girl slowly pushes a bloodstained journal into his grip, smelling of burnt herbs, he allows himself to weep.

When Elmaris leaves, his time is a blur- he feels cold and empty and alone, in a world he'd never explored before, with barely anything in worldly possessions. He hunts for money, and spends it on sleep and drink, drifting along with little to no care for whether he lives the next day or not. It's not until a chance meeting with man by the name of Baron Hearst that this cycle changes, being coerced into joining the Order in order to do something with his life. It is, after all, a job for those with little to lose.

Elmaris survives his initiation, poison slowly changing and tainting his body, and he awakens to an almost thrilling sensation of having brushed death and lived once more. His blood sings to him, forever altered, and the binding pact between him and a creature of the Fae only solidifies his place. For the first time in years, he feels a sense of purpose, and if he must draw his own blood to carry it out, so be it.

50 years, 100 years, and more are how long he stalks from the shadows, a cold determination in his eyes and a well-maintained crossbow on his back at all times. Eventually, he joins an adventurer's guild, for the ease of taking jobs and gaining a more permanent place of residence, even if he forever belongs to the Order that brought him in. While he prefers to not get too close to people, fear for both losing them and having them lose him for his reckless hunting, he still eventually finds himself integrating into the fray with a forlorn sense of fondness.

Perhaps taking in that child hadn't been the best idea on his part, but while the rest of him may bleed, his heart will always bleed the most.